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Vampires, black, white, or every color of the rainbow?
written by YannCorp on 5/24/2010
Ever notice how vampires are clothed in all stretches of media? from movies to video games to comics, the one color of choice for our dear friend the creatures of the night with the pointy teeth seems to be all shades of gray and black? Oh, you got me there, how can I forget their one and only other color other then blacks, blood red.
I can understand the rookie vampires going for those colors. They're young, they have just recently been turned into a nocturnal predator of some considerable strength and want the colors that would signal to the world "I can punch holes for a 2 ringed binder with my teeth, don't fuck with me!"
but let's be honest. Any vampire past a 50 year benchmark, walking around in an eternal night is going to think back lustfully at those days of intensely bright summer and autumns. Forever doomed to never again see the vibrant colors of a morning sun streaking across lush green prairies. It is in my opinion that the older a vampire would get, the more colors that he would try to introduce into his life and abode. A peacocks feathers, and a macaw parrots feather would hold no quarters when compared to the color schemes employed by a creature who would crave the beauty of life in his death.
think about it.
edited by YannCorp on 5/24/2010
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why are game characters so stagnant?
written by YannCorp on 3/29/2010
Yes! why indeed are game characters so stagnant. No i don't mean why are they so boring, more that why are they artistically constant through out a game. the General monsters and Villains of games change more then the main character ever will! And I'm not simply talking about superfluous cosmetic changes, like his sword/gun changes, or his clothes and armor ((tho clothes are one of them, characters never seem to change them)). I'm talking about body transformations here, not just those that happen when a character does a move and it goes away at the end of said action, but one that permanently sticks with you through the rest of the game.
I have heard many reasons why it is done like this. the two most common answers I've found are That, A- it's simpler to animate one person once and be done with it, B- it is important to have a strong silhouette and identifiable main character. Answer A I've generally found to be the best response to say, as the technical limitations are much greater then the artistic ones. However those who argue for the identifiable main character, i have one answer to give. You're playing him, her, it, you'll be identifying after about 10 seconds of playing the cretin. and if you see the change take place, that problem will be circumnavigated quicker.
Perhaps there is more to it all then what I'm saying, I cant say for sure as i don't make games. But it doesn't stop me from wondering.
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Art Gallery
written by YannCorp on 12/4/2009
The Art Gallery is up and running... for now.
not sure how long it will stay up as is, but it's up! woooh.
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Indeed it is alive
written by YannCorp on 11/14/2009
As you can all Tell From MasterControl's post, this old rusted hump of dump is finally working. A couple of the button's are a bit broken and my A.I. has a few megalomaniac tendencies, But then again i got it at a discount price. Meh
MA: you've been edited...
YC: and nothing has changed, see what i'm saying folks. Megalomaniac tendencies
edited by YannCorp on 11/14/2009
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It's ALIVE!
written by MasterAdmin on 11/1/2009
MUAHAHAHAHHA
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